Bordwell is Senior Level Designer / Mission
Scripter @ Ubisoft Toronto and has been in the
game biz since 1997.
Just Testing a New FTP:
Since I got my new PC I can't seem to get AceFTP
to function anymore so trying something new.
I guess if this appears online it worked.
Blog Link: I've
added a new link above to my blog. I've decided
that the blog is so much faster to update than
the main web page. So from now on all regualr
updates will happen there. I'll save this page
for bigger events. So if it looks dead around
here just pop over to the blog. It should be
Life in Warcraft: I decided to
write up a short article about Blizzard's Warcraft
and the experience the series gave me. I'm sure
there are a million different stories out there
but this one is mine. Check it out the article
Cell: Blacklist is Out the Door:
SC: Blacklist is out the door and has been on
the shelves for some time. All the reviews are
in and the Metacritic reviews have averaged
out to 82 Xbox and 83 PS3. So not exactly what
we were shooting for but then for every game
you work on the goal is for a 90+ game. I'm
sure I'm not allowed to write up a public post
mortem but let me just say that Splinter Cell
games are a niche market. They will never reach
the reviews or sales of a Call of Duty or a
GTA, it's just not that type of game. I think
it was pretty good for what it was even through
it sometimes strayed a bit far from it's expected
game play. I'm pleased with the results.
Cell: Blacklist Press Demo Info: We've
released more info about Blacklist and highlighted
some game play from a few levels as well. There
is a nice write up on Financial
Post and I play through video below.
Cell: Blacklist Collector's Edition:
So they've announced the Splinter Cell Collector's
Edition which includes a freakin' R/C Plane!?
No really it flies and everything.
it is in flight.
Awards: Looks like Splinter Cell:
Blacklist won a few awards and nominations at
this year's E3. That's always a nice plus.
Silence is Broken!: Finally my
latest project Splinter Cell: Blacklist was
announced on the E3 Microsoft stage. Just to
be clear the game is not Xbox 360 exclusive,
it will also be for PS3 and PC.
is my first project at Ubisoft and the first
project for Ubisoft Toronto as a studio. I was
lucky enough to have been selected as the designer
for the E3 reveal level and am very proud of
the results. It represents a lot of hard work
from a great team and I'm sure everyone will
enjoy this next chapter in the Splinter Cell
will post videos and information on the project
as it is made available by Ubisoft.
Position Accepted: It's official,
I have accepted a Sr. Level Designer position
at Ubisoft Toronto. This is the new studio that
opened last year and is headed by Jade Raymond.
The first title with be the next addition to
the Splinter Cell series. Beyond that I can't
say much other than it should be awesome. Splinter
Cell: Conviction certainly was.
start there in July so until then I plan on
doing a huge self inflicted brush up course
in Unreal Tech just to make sure I'm on my game.
Not to mention the large amount of paperwork
and passports it takes to leave the country.
I can't believe the amount of time it takes
to process passport requests, 4 weeks! Then
there is the confusion of paying bill you have
in the United States with Canadian money. But
one all these wrinkles are smoothed out and
I'm in Toronto I'm sure everything will fall
in place and be awesome.